This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 20%.
Increase your Reload Speed by 10%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Increase the Projectile Speed of Frost Bomb by 12%.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after exiting a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 4.
Increase your maximum Health by 250.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 250.
Reduce the Cooldown of Shadow Travel by 1.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 24%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Health by 250.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Increase the range of Oppressor Mine beams by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Activating Fire Bomb heals you for 500 over 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase your maximum Health by 250.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.