This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Heal for 60 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase your maximum Moonlight capacity by 16%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's Health by 900.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase your maximum Moonlight capacity by 16%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's Health by 900.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 12 Ammo.
Activating Oppressor Mine generates 3 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Heal for 60 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase your maximum Moonlight capacity by 16%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's Health by 900.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 12 Ammo.
Activating Oppressor Mine generates 3 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 15% while Prowl is active.
Heal for 140 after using Pounce.
Increase your maximum Health by 150.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase your maximum Moonlight capacity by 16%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's Health by 900.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase your maximum Moonlight capacity by 16%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase Luna's Health by 900.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.