This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 10% faster.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Regenerate 20% Mana every 1s while using FrostFire Glide.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Increase your Movement Speed by 20% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Increase your Movement Speed by 20% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo when you activate Trigger Discipline.
Increase your Reload Speed by 5%.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Increase your Movement Speed by 20% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 16% for 2s after using Vine.
Increase the range of Vine by 40%.
Gain a 400 Shield for 3s after using Vine.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed by 20% for 2s after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Heal for 240 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Gain a 300 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Increase the Projectile Speed of Seedling by 12%.
Reduce the Cooldown of Flutter by 2.4s.
Increase your Movement Speed by 32% when Out of Combat.
Heal for 100 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your Healing received by 12% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Hitting a player with Revolver Heals you for 60.
Heal for 80 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.