This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Gain a 500-Health Shield after activating Nullify.
Increase your maximum Health by 750.
Heal for 75 after activating Recharge.
Reduce the Cooldown of Recharge by 0.4s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Heal for 28 every 1s while Earthen Guard is active.
Heal for 22 every 1s while standing in Warder's Field.
Gain a 375-Health Shield for 3s after activating Impasse.
Heal for 750 after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 15.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 300 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.