This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.3s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Ammo by 4.
Heal for 100 when you use Envelop.
Increase your maximum Health by 150.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.3s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.3s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.3s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.3s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase Luna's Health by 675.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.3s.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Generate 3 Ammo after using Grace.
Increase your maximum Health by 100.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.