This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase the Movement Speed of Illusions by 8% during Shatter.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Movement Speed of Illusions by 32% during Shatter.
Increase the Health of each of your Illusions by 400.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Increase your maximum Health by 50.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 30%.
Increase the radius of Pyre Strike by 50%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase the Movement Speed of Illusions by 8% during Shatter.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Reduce scope-in and scope-out time by 60%.
Increase the number of targets affected by Oppressor Mines by 5.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase the Movement Speed of Illusions by 8% during Shatter.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Movement Speed of Illusions by 32% during Shatter.
Increase the Health of each of your Illusions by 400.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Increase your maximum Moonlight capacity by 8%.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase the Movement Speed of Illusions by 8% during Shatter.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 375-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.