This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase the Knockback of Blitz Upper by 45%
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Gain 50% Lifesteal while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 500 after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Health by 150.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase your maximum Ammo by 8.
Increase your maximum Health by 150.
Regenerate 4 Ammo every 1s while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Health by 150.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Health by 150.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 500 after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.