This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Net Shot by 4s.
Reduce the Cooldown of Recovery by 3s.
Increase your Reload Speed by 28%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 2.25s.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1000 to enemies hit by Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 25% while at or below 50% Health.
Reduce the Cooldown of Fireball by 0.9s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Health by 150.
Heal for 300 for each enemy hit with Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Ammo by 1.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's Health by 450.
Increase Luna's deploy range by 40%.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 800 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase your maximum Health by 150.
Increase the duration of your Illusions by 4s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Recharge by 0.8s.
Regenerate 4 Ammo every 1s while using Nullify.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce the Cooldown of Nullify by 5s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Ammo by 1.
Gain 50% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 15%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Shadow Travel by 0.8s.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 15%.
Heal for 300 per second while using Hustle.