This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the duration of the Lift applied by Reckoning by 10%.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 12%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Health by 50.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Heavy Blade by 2.4s.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Generate 8 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 1s.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Nade Launcher by 0.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Generate 8 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Commanding Leap.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Increase your maximum Ammo by 6.
Reduce the time it takes to bring up Designated Sights by 10%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Increase your Reload Speed by 20%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Nullify by 2s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 16 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Heal for 100 every 1s while Agility is active.
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase your Movement Speed by 16%.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 0.3s further into the past.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 600.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Increase the duration of Hunter's Mark by 1.2s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 32% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.