This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 1125.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after using Billow.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 1125.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 4s.
Increase your Movement Speed by 21% while Out of Combat.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after using Billow.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce your damage taken by 4% for 2s after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 140 after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase your Movement Speed by 20% for 3s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 1125.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce your damage taken by 4% for 2s after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase your maximum Health by 200.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 300.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 225 over 2s for each enemy hit by Blast Shot.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.