This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.
Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Heal for 640 after hitting at least one enemy with Skewer.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 50 every 1s while drifting.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your Healing received by 25% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.