This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Generate 2 Ammo after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 15%.
Heal for 250 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Increase the Mana generation of Inferno Cannon by 45%.
FrostFire Glide travels 20% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 750.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for an additional 320 after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Movement Speed by 15% for 2s after using Whirl.
Generate 3 Ammo after activating Whirl.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 750.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for an additional 320 after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Movement Speed by 15% for 2s after using Whirl.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 450.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 1.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase your Reload Speed by 50% while Stealth is active.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 1.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase your Reload Speed by 50% while Stealth is active.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 1.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase your Reload Speed by 50% while Stealth is active.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 21% while at or below 50% Health.
Increase your Movement Speed by 25% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Heal for 100 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Movement Speed by 15% for 2s after using Whirl.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase your Reload Speed by 8% for 3s after using Detonate.
Heal for 75 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Increase your maximum Health by 40.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 20%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 20%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your maximum Health by 50.
Increase the explosion radius of Salvo by 60%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your Movement Speed while firing by 25%.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.