This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 30%.
Increase the radius of Pyre Strike by 30%.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 24%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the duration of Healing Totem by 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 150 for each enemy hit with Wings of Wrath.
Increase your maximum Ammo by 2.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 150 for each enemy hit with Wings of Wrath.
Increase your maximum Ammo by 2.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 150 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase the duration of Dead Zone by 1.2s.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 12.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce the time it takes to bring up Designated Sights by 20%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 150 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
FrostFire Glide travels 15% faster.
Increase the Mana generation of Inferno Cannon by 30%.
Increase the Projectile Speed of Frost Bomb by 24%.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.