This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce damage taken by 12% while using Hustle.
Gain 15% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Gain 8% Lifesteal.
Generate 10 Ammo after activating Commander's Grab.
Reduce your active Cooldowns by 24% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 75 every 1s while Bulwark is active.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 75 every 1s while Bulwark is active.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Air Control for 2s after using Explosive Personality by 80%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Generate 1 ammo for every -800 explosive damage done.
Increase the area of effect of all your explosions by 6%.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 2.4s.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.