This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 1s.
Increase your maximum Health by 200
Reduce your damage taken by 20% while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 10%.
Increase your maximum Health by 250.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Increase the jump strength of Heroic Leap by 15%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 1s.
Increase your maximum Health by 200
Reduce your damage taken by 20% while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 every 1s while standing near any of your Turrets.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for an additional 150 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 15.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 10%.
Increase your maximum Health by 250.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 10%.
Increase your maximum Health by 250.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 250.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 120.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 4.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 120.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 4.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Gourd by 3.2s.
Increase your maximum Health by 50.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Increase your Movement Speed by 40% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Gain 20% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.