This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Hitting a player with Revolver Heals you for 45.
Heal for 120 after activating Nether Step.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Hitting a player with Revolver Heals you for 45.
Heal for 120 after activating Nether Step.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Hitting a player with Revolver Heals you for 45.
Heal for 120 after activating Nether Step.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Linking to a new target reduces all your Cooldowns by 0.2s.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback applied to enemies by Disengage by 16%.
Activating Dodge Roll heals you for 300.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback applied to enemies by Disengage by 16%.
Activating Dodge Roll heals you for 300.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Heal for 200 after using Presence.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 4.
Generate 4 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 100 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 100 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 1s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 0.8s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 100.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 100.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase your maximum Ammo by 10.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Heal for 200 after using Presence.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 4.
Generate 4 Ammo after using Grace.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Gain 3% of Max Health when hitting a marked enemy.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Heal for 150 after activating Flutter.
Increase the duration of Dead Zone by 3s.
Heal for 225 every 1s while standing in Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Heal for 200 after using Presence.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 4.
Generate 4 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Gain 4% of Max Health when hitting a marked enemy.
Increase vertical movement of Death Wings by 10%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Gain 4% of Max Health when hitting a marked enemy.
Increase vertical movement of Death Wings by 10%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Gain 4% of Max Health when hitting a marked enemy.
Increase vertical movement of Death Wings by 10%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 100.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 3s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 7% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Heal for 150 after activating Flutter.
Increase the duration of Dead Zone by 3s.
Heal for 225 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Hitting a player with Revolver Heals you for 45.
Heal for 120 after activating Nether Step.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.