This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit by Broadside.
Increase your maximum Health by 200.
Heal for 300 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 250.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 12% while in Automatic fire mode.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 250.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 12% while in Automatic fire mode.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 0.6s.
Heal for 180 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 250.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 12% while in Automatic fire mode.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Heal for 340 after an enemy that is Revealed by your Sensor Drone dies.
Increase the duration of Deflector Shield by 3.2s.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.