This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 225 after using Poppy Bomb.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 450.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 140 for each enemy hit with Harpoon.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 200.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your maximum Health by 150.
Reduce scope-in and scope-out time by 80%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 2.4s.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 300.
Reduce the Cooldown of Barricade by 1.6s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 10 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Increase your maximum Ammo by 15.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase Luna's deploy range by 60%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 2.4s.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 300.
Reduce the Cooldown of Barricade by 1.6s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.6s.
Heal for 100 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Increase your maximum Health by 450.
Increase your maximum Ammo by 3.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 2.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Health of Healing Totem by 450.
Increase your maximum Ammo by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Ghost Walk by 2.4s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your maximum Health by 150.
Reduce scope-in and scope-out time by 80%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300 Shield for 3s after using Vine.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Generate 2 Ammo after activating Reversal.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.