This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Slither by 1.2s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Slither by 1.2s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Heal for 240 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 2.5s.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 18%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.