This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase Luna's deploy range by 20%.
Increase your maximum Moonlight capacity by 8%.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Increase your Movement Speed by 7% while Out of Combat.
Increase the Health of each of your Illusions by 400.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 250.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Increase your Movement Speed by 7% while Out of Combat.
Increase the Health of each of your Illusions by 400.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 250.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 250.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase Abyssal Fortress' Health by 400
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Increase your maximum Health by 250.
Increase your maximum Ammo by 5.
Heal for 60 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 0.45s.
Increase the travel distance of Charge by 45%.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase Luna's deploy range by 20%.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Increase your maximum Health by 250.
Increase your maximum Ammo by 5.
Heal for 60 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.