This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 10%.
Increase your Reload Speed by 15%.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 250.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Power Siphon charge for each enemy hit by Shatterfall.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Increase the leap distance of Shatterfall by 50%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.