This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 300.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while Bulwark is active.
Reduce the Cooldown of Commander's Grab by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Heal for 35 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Heal for 100 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after activating Nether Step.
Heal for 40 after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 12 Ammo after activating Battle Shout.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 30%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 2.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Increase the distance traveled by Juggernaut by 24%.
Heal for 750 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 5s after using Billow.
Increase your Movement Speed by 11% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 10% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Heal for 450 for each champion hit by Juggernaut.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 50%.
Increase your base jump height by 60%.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reset the Cooldown of Ambush after falling to or below 50% Health.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Increase the distance traveled by Juggernaut by 24%.
Heal for 750 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 50%.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 5s after using Billow.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Increase your Movement Speed by 20% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Heal for 300 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your Reload Speed by 14%.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 12 Ammo after activating Battle Shout.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.