This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 200.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 80%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the cooldown of Tendril by 1.2s.
Increase your maximum Health by 200.
Reduce the damage you take by 16% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the cooldown of Tendril by 1.2s.
Increase your maximum Health by 200.
Reduce the damage you take by 16% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 200.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 80%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase your maximum Health by 200.
Decrease the rate of Wrath decay by 30%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 200.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 80%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 600.
Increase the time until Ire starts to decay by 0.75s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 200.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 80%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 600.
Increase the time until Ire starts to decay by 0.75s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 600.
Increase the time until Ire starts to decay by 0.75s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 600.
Increase the time until Ire starts to decay by 0.75s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 600.
Increase the time until Ire starts to decay by 0.75s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the cooldown of Tendril by 1.2s.
Increase your maximum Health by 200.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your maximum Health by 200.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Increase the travel distance of Wings of Wrath by 20%.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase your maximum Health by 200.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)