This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 45.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 35 for each enemy hit by your Salvo rockets.
Increase the size of your Fire Spit by 72%.
Heal for 200 for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 30%.
Increase your maximum Health by 200.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Heal for 500 after using Presence.
Generate 3 Ammo after using Grace.
Increase your maximum Ammo by 2.
Generate 2 Ammo for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Heal for 200 after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.