This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 150.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Whirl.
Increase your maximum Health by 50.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 100 for each enemy hit with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Heal for 75 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 8% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 4s.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 150.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed by 50% for 2s after using Blink.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed by 50% for 2s after using Blink.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 1s while using Hustle.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Health by 200.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 8% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 4s.
Standing in your Gourd grants yourself and allies 40% Lifesteal.