This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Reduce damage taken by 9% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase your maximum Health by 100.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Heal your Illusions for 100% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 40%.
Increase your maximum Health by 300.
Heal for 450 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 40%.
Increase your maximum Health by 300.
Heal for 450 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your maximum Health by 150.
Increase your Booster fuel capacity by 20%.
Restore 100% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 0.6s.
Increase your Movement Speed by 12%.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 15%.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Hunter’s Mark by 2s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Ultimate charge for each enemy hit with your Ultimate.
Increase your Movement Speed by 10% for 2s after Dash ends.
Reset the Cooldown of Ambush after falling to or below 50% Health.
Increase your base jump height by 90%.
Increase your maximum Health by 80.