This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 100.
Generate 1 ammo for every -200 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Crippling Throw by 3s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal for 50 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.