This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Heal for 100 after activating Flutter.
Heal for 300 after using Seedling.
Heal for 150 every 1s while standing in Dead Zone.
Generate 3 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Heal for 500 after entering Stealth at or below 65% Health.
Increase your Reload Speed by 30% while Stealth is active.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Generate 8 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 6.
Generate 8 Ammo after getting an Elimination.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your maximum Health by 50.
Generate 45 Energy after getting an Elimination.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Heal for 80 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 240 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 240 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Generate 20 Ammo every 1s while Emitter is active.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your Reload Speed by 10%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 16 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Generate 9 Ammo after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Generate 20 Ammo every 1s while Emitter is active.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your Reload Speed by 10%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Generate 20 Ammo every 1s while Emitter is active.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your Reload Speed by 10%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase your maximum Health by 300.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Generate 50 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Generate 3 Ammo after getting an Elimination.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 6.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.