This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 14%.
Heal for 180 every 1s while Ice Block is active.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 90 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase Luna's Health by 450.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Increase the travel distance of Deadly Momentum by 10%.
Heal for 45 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Increase the travel distance of Deadly Momentum by 10%.
Heal for 45 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 68 every 0.25s during Body and Soul.
Increase the area of effect of Spirit Lure's explosion by 5%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Increase the travel distance of Deadly Momentum by 10%.
Heal for 45 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 68 every 0.25s during Body and Soul.
Increase the area of effect of Spirit Lure's explosion by 5%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 68 every 0.25s during Body and Soul.
Increase the area of effect of Spirit Lure's explosion by 5%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase Luna's Health by 450.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 200 Shield for 3s after using Vine.
Increase the range of Vine by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 68 every 0.25s during Body and Soul.
Increase the area of effect of Spirit Lure's explosion by 5%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Increase the travel distance of Deadly Momentum by 10%.
Heal for 45 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.