This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 20 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 480 after hitting an enemy with Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Siege Shield.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Gain 40% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 20%.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 20%.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 20 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 16%.
Increase your maximum Health by 75.
Reset the Cooldown of Vine after dropping to or below 15% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 20%.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 16%.
Increase your maximum Health by 75.
Reset the Cooldown of Vine after dropping to or below 15% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 80%.
Reduce the Cooldown of Rift Slash by 0.8s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase the Abyssal Rift's pulse area of effect by 12%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 16%.
Increase your maximum Health by 75.
Reset the Cooldown of Vine after dropping to or below 15% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 300.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 20%.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.