This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Dredge Anchor by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase the duration of Hidden by 1s.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 140 for each enemy hit with Harpoon.
Increase your maximum Ammo by 4.
Generate 3 Ammo for each enemy hit by Harpoon.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase the duration of Hidden by 1s.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.