This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 180 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 400.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 180 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.