This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Heal for 240 every 1s while Ice Block is active.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Heal for 240 every 1s while Ice Block is active.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Heal for 240 every 1s while Ice Block is active.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Heal for 240 every 1s while Ice Block is active.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after using Withdraw.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 6.
Increase your maximum Health by 100.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.