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416
spunchbub

Unknown - Updated 1 month ago

Normal: Siege - 5 months ago
10m
-11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-8 SR
View Match
4 / 7 / 11
1.36 KDA
Fernando
Level 50 / 2,705G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Team Deathmatch - 5 months ago
6m
+16
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+7 SR
View Match
4 / 6 / 7
1.25 KDA
Atlas
Level 50 / 3,010G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Onslaught - 5 months ago
8m
+25
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+71 SR
View Match
8 / 9 / 7
1.28 KDA
Tiberius
Level 50 / 3,838G
Test of Strength

Test of Strength

Combat Trance

Heal for 135 every 1s while Combat Trance is active.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.

Level 4

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 30.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Normal: Siege - 5 months ago
17m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+57 SR
View Match
8 / 10 / 10
1.3 KDA
Dredge
Level 50 / 4,092G
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Normal: Siege - 5 months ago
15m
-12
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-9 SR
View Match
8 / 10 / 12
1.4 KDA
Atlas
Level 50 / 3,016G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
14m
+8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+287 SR
View Match
10 / 14 / 9
1.04 KDA
Tiberius
Level 50 / 3,285G
Test of Strength

Test of Strength

Combat Trance

Heal for 135 every 1s while Combat Trance is active.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.

Level 4

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 30.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Normal: Siege - 5 months ago
14m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+14 SR
View Match
6 / 8 / 12
1.5 KDA
Atlas
Level 50 / 3,024G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Onslaught - 5 months ago
9m
-12
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-8 SR
View Match
4 / 10 / 10
0.9 KDA
Atlas
Level 50 / 4,462G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
18m
-11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-87 SR
View Match
17 / 17 / 8
1.24 KDA
Dredge
Level 50 / 4,040G
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Normal: Siege - 5 months ago
10m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+11 SR
View Match
5 / 6 / 4
1.17 KDA
Atlas
Level 50 / 2,728G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
11m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+74 SR
View Match
4 / 11 / 5
0.59 KDA
Dredge
Level 50 / 2,872G
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Normal: Siege - 5 months ago
9m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+7 SR
View Match
5 / 2 / 12
5.5 KDA
Fernando
Level 50 / 2,907G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Team Deathmatch - 5 months ago
7m
-19
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-13 SR
View Match
8 / 5 / 4
2 KDA
Fernando
Level 50 / 3,435G
Pyre

Pyre

Weapon

Increase your maximum Ammo by 30.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Normal: Onslaught - 5 months ago
9m
-24
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-11 SR
View Match
4 / 12 / 8
0.67 KDA
Fernando
Level 50 / 5,556G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Team Deathmatch - 5 months ago
5m
-20
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-11 SR
View Match
4 / 6 / 2
0.83 KDA
Atlas
Level 50 / 2,435G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
13m
-12
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-11 SR
View Match
5 / 13 / 4
0.54 KDA
Atlas
Level 50 / 2,604G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
9m
-11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-11 SR
View Match
1 / 7 / 2
0.29 KDA
Atlas
Level 50 / 1,859G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
17m
-13
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-12 SR
View Match
12 / 14 / 10
1.21 KDA
Atlas
Level 50 / 4,182G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
9m
+9
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+10 SR
View Match
3 / 4 / 6
1.5 KDA
Atlas
Level 50 / 2,339G
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Normal: Siege - 5 months ago
12m
-12
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-12 SR
View Match
4 / 11 / 2
0.45 KDA
Fernando
Level 50 / 2,351G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Onslaught - 5 months ago
10m
-27
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-12 SR
View Match
5 / 7 / 14
1.71 KDA
Fernando
Level 50 / 6,200G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 5 months ago
11m
+10
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
1 / 4 / 11
1.63 KDA
Fernando
Level 50 / 3,935G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 5 months ago
13m
-8
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-11 SR
View Match
1 / 13 / 5
0.27 KDA
Fernando
Level 50 / 3,232G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 5 months ago
9m
-11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-10 SR
View Match
1 / 8 / 0
0.13 KDA
Fernando
Level 50 / 1,955G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Normal: Siege - 5 months ago
9m
+7
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+8 SR
View Match
4 / 3 / 7
2.5 KDA
Fernando
Level 50 / 2,892G
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1