This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your maximum Health by 100.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the cooldown of Tendril by 1.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 450.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase your maximum Ammo by 30%.
Increase the Chain range of Shock Pulse by 16%.
Heal for 400 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 2s.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase your maximum Health by 600.
Increase the travel distance of Advance by 14%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8%.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Increase your maximum Health by 100.
Increase Deflector Shield's Health by 500.
Increase the duration of Deflector Shield by 3.2s.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 6%.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Ammo by 3.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 4.8s.
You gain 10% Lifesteal against your Retribution target.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Reload Speed by 10%.
Heal for 100 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Increase travel speed during Grace by 30%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the cooldown of Rune of Travel by 3s.
Increase your maximum Health by 100
Gain 15% Lifesteal while Overcharge is active.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Reduce the Cooldown of Hidden by 3s.
Increase the duration of Hidden by 2s.
Heal for 500 over 2s while in Smoke Screen.
Increase your maximum Ammo by 6.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Increase the Projectile Speed of Frost Bomb by 12%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Heal for 200 every 1s while using FrostFire Glide.
Increase the Mana generation of Inferno Cannon by 60%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 2.4s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Increase the number of targets affected by Oppressor Mines by 1.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Health by 100.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Ammo by 15.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.