This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 150.
Increase the travel distance of Wings of Wrath by 10%.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 150.
Increase the travel distance of Wings of Wrath by 10%.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 0.4s.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 150.
Increase the travel distance of Wings of Wrath by 10%.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase your Movement Speed by 5% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Stellar Wind is active.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Increase your maximum Health by 50.
Decrease the rate of Wrath decay by 10%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Reduce scope-in and scope-out time by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 250.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Stellar Wind is active.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your jump speed by an additonal 10% while using Weightless.
Increase the duration of Weightless by 2s.
Reduces the Cooldown of Weightless by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.