This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 0.9s.
Increase your maximum Health by 450.
Increase your maximum Ammo by 60.
Reduce your active Cooldowns by 20% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.