This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Emitter by 5s.
Heal for 150 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 1s.
Increase the duration of Hunter's Mark by 1.2s.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your maximum Ammo by 12.
Increase your maximum Health by 450.
Gain 16% Lifesteal.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 16%.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Gain 15% Movement Speed.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 each time one of your Spirit Lures triggers.
Heal for 51 every 0.25s during Body and Soul.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 0.8s.
Reduce the Cooldown of Nullify by 2s.
Increase your maximum Ammo by 2.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Distortion Field by 0.5s.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Increase your maximum Ammo by 6.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase your maximum Moonlight capacity by 32%.
Increase your maximum Health by 150.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase your maximum Moonlight capacity by 32%.
Increase your maximum Health by 150.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Healing you do by 10% while at or below 70% Health.
Increase your maximum Health by 100.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 2s.
Generate 1 Ammo after activating Illusion.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 150.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.