This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Generate 2 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 200 after using Presence.
Increase your maximum Ammo by 3.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 50.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 30 after hitting at least one enemy with Defiance.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Generate 5 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 50.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Generate 2 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 200 after using Presence.
Increase your maximum Ammo by 3.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 50.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Generate 2 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 200 after using Presence.
Increase your maximum Ammo by 3.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 30 after hitting at least one enemy with Defiance.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Generate 5 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Generate 2 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 200 after using Presence.
Increase your maximum Ammo by 3.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Generate 2 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 200 after using Presence.
Increase your maximum Ammo by 3.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.