This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 24%.
Increase your Reload Speed by 35%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Increase Luna's deploy range by 40%.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase the Chain range of Shock Pulse by 32%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Precision Sights.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 20%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Precision Sights.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 20%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 1.
Hits with Talon Rifle generate 1% Ultimate charge.
Generate 60 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
Reduce the cast time of Shadow Travel by 10%.
Increase your maximum Health by 200.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase the travel distance of Shell Spin by 10%.
Increase the duration of Shell Shield by 1.2s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Regenerate 2 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Heal for 100 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Heal for 200 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 140 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 5%.
Increase the Health of your Ultimate Health pool by 200.
Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.
Reduce the additional Damage Reduction given by Hardening by half. For 1.5s after using Hardening, gain its benefits.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.