This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 24%.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Generate 4 Ammo after using Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Generate 3 Ammo after getting an Elimination.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 6 Ammo after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 120%.
Heal for 100 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 30%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 120%.
Heal for 100 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 30%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.