This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the range of Vine by 50%.
Increase the radius of Blossom by 8%.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 0.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Ice Block.
Increase maximum Health by 30.
Heal for 240 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 30%.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.