This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Increase your maximum Health by 300.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.