This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 7%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase the maximum Ammo count of both your weapons by 1.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 200 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 20%.
Heal for 500 for each enemy hit with Shell Spin.
Increase the Health of Shell Shield by 600.
Heal for 360 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Heal for 375 over 2s while in Smoke Screen.
Generate 8 Ammo after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 7%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 200 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Heal for 375 over 2s while in Smoke Screen.
Generate 8 Ammo after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase the maximum Ammo count of both your weapons by 1.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 7%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 200 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 200 after using Counter.
Increase your maximum Health by 200.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your maximum Health by 150.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Heal for 300 after using Counter.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 5.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Heal for 300 after using Counter.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 5.
Your heavy hit with Inferno Blade deals an additional 150 damage.