This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 10% while Hidden is active.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 640 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Heal for 20 every 1s while Agility is active.
Gain 14% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Activating Dodge Roll heals you for 375.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Heal for 50 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 50%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase your Ultimate charge rate by 7%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 300 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 10% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 3 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Activating Dodge Roll heals you for 375.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 10% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed while in Sniper Mode by 75%.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 10% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Health by 100
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase the travel distance of Whirl by 40%.
Increase your Movement Speed by 10% for 3s after activating Counter.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 10% while Hidden is active.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.