This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Restore 20% of your maximum Booster fuel after using Thrust.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 20%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 20%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 20%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 20%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 20%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Increase the range of Ambush by 20%.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase the duration of Healing Totem by 0.2s.
Heal for 500 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 12%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after hitting an enemy with Crippling Arrow.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 45 every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.