This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce the Cooldown of Pounce by 0.5s.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce your weapon recoil by 40% while using Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Increase the radius of your Distortion Field by 16%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.