This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 4.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 4.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.