This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase the duration of Hidden by 2s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 30%.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 0.4s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 10% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 50.
Reduce damage taken by 12% while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 24%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Increase your maximum Health by 150.
Reduce the damage you take by 12% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.