This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.6s.
Decrease the rate of Wrath decay by 10%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 300 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase your maximum Ammo by 2.
Heal for 180 for each enemy hit with Valor.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase your maximum Ammo by 2.
Heal for 180 for each enemy hit with Valor.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase your maximum Ammo by 2.
Heal for 180 for each enemy hit with Valor.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 10%.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 50 every 1s while drifting.
Heal for 200 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 15% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using Shadow Travel.
Every Soul Charge you detonate generates 4 Ammo.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your maximum Ammo by 4.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Pounce by 0.5s.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.